autocannon stellaris. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. autocannon stellaris

 
 They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metalautocannon stellaris  So what you can do is just make a design of corvettes with 4x autocannon, and you’ll have on paper, strongest fleet in the galaxy from very early on in

Below is our complete list of the Technology IDs for Stellaris. Colossus Project ascension perk. even on the autocannon's worst target it has 40% the effectiveness of plasma. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Check out the patch notes, including a long list of improvements, balance changes, bugfixes and more!Stellaris: How no events in Stellaris make the game seem boring and repetitive About the Galactic and Local Markets making economy too simple to manage. View this video if you want to lea. Railguns still are useful if you stick them on. At least late game. (optional)4. Essentially the PD destroyers swat away the fighters while the artillary does the damage, all of the PD's essentially just tangle up the fighter swarm and they never reach the destroyers in the back firing on the carriers. Playing Tall is a very special type of empire. Additionally, each of the ~400 techs belongs to one of 12 subcategories divided between the areas (most appearing pre-dominantly in one area though not exclusively). Disruptors can become quite powerful for a late-game empire that has completed the +5% energy weapon tech repeatable 40 or more times. evarosalene • 4 yr. This modifier is lost if they turn hostile to you for any reason. 3. 50 Damage: 5-10 Shield Damage: 100% Shield Penetration: 0% Armor. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. - Biological weapons and armors. Winning battles across the stars is about adapting to the enemy's loadout and. Their defense is pretty average. If the enemy got many Corvettes, or you crew (and Ship AI) is drunk,. You’d want to specialise your worlds if possible. Gigastructural Engineering Version 3. research_technology <Tech ID> Copy. You can get this up to crazy values like +300% diplomatic weight from economy. Finally, in terms of battle, stellaris is not very punishing. Hello again! This week’s topic is the combat rebalancing planned for the Stellaris 3. 2. The Firerate increase is good especially for Fleets with many Autocannon Corvettes, since they have little CD, it gets even faster. Stellaris Real-time strategy Strategy video game Gaming comments sorted by Best Top New Controversial Q&A [deleted] • Additional comment actions. Hangers , PD/Short Range and Neutron Launcher. they aren't very good for actual damage dealing, though. Probably has something to do with an L-Cluster outcome, and it's also. 0 unless otherwise noted. Alle Diskussionen Screenshots Artworks Übertragungen Videos Workshop Neuigkeiten Guides Rezensionen. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. T1 autocannons are scaled in combat power to be roughly equivalent to T3 drivers, T2 to. ago. Fully compatible with At War: Advanced Ship Sections and all other At War. 7. Jul 7, 2021. My Battleship Fleets at 2430 have one Titan for the aura and 23 battleships with hangar bow carrier core and artillery stern, with a mix of PD and Flak and all weapon slots are fitted with gauss cannons. Autocannon/PlasmaCannon-Corvette: Strengths: Does slightly better than Disruptor-Corvettes against big ships (Cruisers and above) that have shield/armor hardening Weaknesses: Hard loses to everything Techs needed: Autocannons, Plasma Cannons (optional: better Thrusters, Afterburner) Required Components: best Thruster, Swarm Computer Energy Weapons (Lasers, Neutron Launchers etc. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. 1 titan - basically the same as battleship setup. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Having two titans in this fleet or in one engagement makes you likely to dominate. Storm fire has really good tracking and dps for a small range, however the low damage per hit will give enemy fleets a lot of chances to escape the fight. Hull- 9. By all means if the system is a strong chokepoint or has a good planet, the interests of your empire trump all, blast away. 8 Patch Notes & Stellaris Galactic Paragons DLC Patch Notes. You need to start a new game. Stellaris. At 40 repetitions you have increased the damage by 200%. To open the console, press ~ and then enter “research_technology (technology_id_here. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Thread starter Sutopia; Start date Oct 12, 2022; Jump to latest Follow Reply Menu We have updated our. I have 3 Platform builds. Corvettes is a very solid unit with its high evasion. mcsproot. Autocannon VS Mass Driver, Plasma VS Laser As it says. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Without further ado, here is Stellaris official patch notes. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. An amazing starting area with great habitable planets, a perfect choke point, no nearby powerhouses to threaten you. I've got a smattering of point defense destroyers, but mostly split between kinetics/disruptors and all plasma. Both have bonuses to hull, and your DPS is decent. kinetic are outgunned my kinetic artillery. They're strictly superior to railguns when used with torpedos. You can also run Carrier/Artillery Cruisers in the mid-game, but they go obsolete once Battleships appear. Which is better depends on the target. Stellaris Wiki Active Wikis. 500 alloys worth of Tachyon+Kinetic Artillery Battleships will have 68. Stellaris. ). Reply. Missiles: long range and high damage, but can be intercepted by point defenses. Stellaris: Suggestions. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning. Jump to latest Follow Reply. 8. " It scales better into the late game, due to missile weapons having decent range and inflicting hull damage, and in the early game, missile corvettes are the best way to take down starbases until Carrier Cruisers. Hello stellaris community, I recently started playing stellaris and got better and better over time. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Both have bonuses to hull, and your DPS is decent. The range is just awesome. Source: Stellaris wiki. As for Plasma and Laser, I think Plasma is just an upgraded anti-armor weapon with greater range but poorer accuracy and higher armor. 99 DPS. Thats unfortunate, mine spend the fight running away which is fine since they are just there for strike craft. Thread starter Masked Ermine; Start date Aug 13, 2021; Jump to latest Follow Reply Menu We have updated our. They'll give you an empire modifier granting you +1 income of Exotic Gas, Volatile Motes, Rare Crystals, and Living Metal. Keeping them in the same fleet is less effective because of the way targeting mechanics work. I stick to Corvette spams until I can make Tesla Battlecruisers. The nanite fighters are shield penetration 100% & armor penetration 66%, but it's tracking is 0%. Nanite. So now, fleet composition. x. 6 “Orion” update contains new galaxy shapes, new artwork as well as the ability for Hive Minds to choose a variation on the Reanimators Civic from the Necroids Species Pack, and a Fleet Combat Rebalance—including a new ship type and changes to combat computers. 28. Autocannon. Stellaris' recent 3. Trait (scientist) ID. So AC1 is even in tech with Coilgun3, not Coilgun2. 99 DPS. -Covie Strikecraft will be added later on down the line, as i had a problem with creating custom graphics for them ===== HW:S v1. termiAurthur • 3 yr. It relies primarily on pops working jobs to produce most resources, with mining or research stations built over space deposits as a secondary source. Stellaris Real-time strategy Strategy video game Gaming. On the seventh anniversary of Stellaris, the Paradox team shares the release notes for the 3. Compatible with Stellaris v2. XL: LanceAutocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. I usually do Auxiliary Fire-Control unless I'm running something that already has max accuracy (in which case I'll do Regenerative Hull Tissue). Like x slot energy weapons and titan beams. Autocannons are extremely short range. I know, but i dont think the OP knows. In Stellaris there is only ship design and fleet management. 3. Nanite Autocannon: 48000: 5 Nanite Autocannon Scavenger Bot debris Highly advanced autocannons capable of ejecting shells that explode into a cloud of. But then you see the dreaded pop up. If you can get Crystal Hull tech this can help you build ships more for less. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. startledastarte • 7 mo. Stellaris Wiki Active Wikis. You dont really understand how much the super giga death laser the systemcraft has pushes its power level before you see it single handedly annihilate a fleet that shat on 3 Sigma Precursor Herculean (which are usually around 100+ Mill in fleet. Well. Autocannon rapid fire question. Source: Stellaris wiki. " Extra Ship Components " aims to provide an extended and expanded technology tree, adding advanced weapons, shields and armor. ; About Stellaris Wiki; Mobile view As for the "best" corvette build- early game it doesn't matter. Autocannon vs Railgun is more up for debate for S and M. Yea, that’s advantageous though as the AI will overestimate your fleet strength and change behavior and not attack as quickly. Use the Interceptor hull section again and equip it with 2 ripper autocannon (+50% shield damage) or autocannons (use the best one available) and 1 railgun (+50% shield damage) for offense. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. Game start, 1PD, 2 lasers. Look at your unmodified (so before Galactic Community resolution bonuses or Supremacist stance) diplomatic weight from fleet power and multiply by 40, and you'll get the combined fleet power of your entire armada (rounded off to increments of 40). Autocannon VS Mass Driver, Plasma VS Laser As it says. i tend to see my corvette swarm get in and destroyers/cruisers follow while my big ships sit back relatively unmolested. The fleet will still be armor tank due to NL deal little damage to small targets and CQC using autocannon still gets hard countered by armor. 50, vs Gamma lasers at 6. Any tips on what situation/role which weapon class wins out?Then there is the one that decreases opponentsnshields by a substantial amount. For M, S and L slots separately. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Stellaris Wiki Active Wikis. 19069 Tech Support 2879 Multiplayer 377 User Mods 4627 Stellaris AAR (After Action Reports) Console edition. X branch). Inadequis. 6 Fleet Meta Prediction. Hovering over the leader will reveal the other veteran class traits. Legacy Wikis. Science Ship Automation. Autocannon. Fully compatible with At War: Advanced Ship Sections and all other At War. FASC are always supported by Attack Destroyers and Attack Corvettes, which swarm in with the bombers at close range with torpedoes and small autocannon. They can be found in special predetermined systems and rival moons in size and. However. In this test we had 32 Destroyers going up against 64 Corvettes. So you should be phasing these out. Can also freely delete/recreate sectors (except the starting one) any time, if you want to rearrange the spacing. Penetrated by guided weapons, strike craft, and some exotic energy weapons (Disruptors, Arc Emitters, and Cloud Lightning). And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Go to Stellaris r/Stellaris. If you can get Crystal Hull tech this can help you build ships more for less. Increase building time and cost for Fortresses, Citadels, Heavy Modules. 6 combat rebalance update. Its short range is a problem since it doesn't have the evasion of Corvettes, but it makes up for that with incredible firepower. Also,. 8 “Gemini” - when you click Science Ship Automation - we have added the ability to enable or disable the modules. Stellaris > General Discussions > Topic Details. Suggested load order is the same as the collectiStellaris 50410 Bug Reports 30701 Suggestions 19115 Tech Support 2882 Multiplayer 377 User Mods 4631 Stellaris AAR (After Action Reports) Console edition 1214. The new Science Ship Automation modules are: Explore Systems - will explore the galaxy by entering systems and discover any planets and hyperlanes in there. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. ImperialForce9 Jan 15, 2022 @. and even then the only weapon available to them that is even passable is the Autocannon. 2, this include batteries for Orbital Rings. That’s it. Stellaris: Every Weapon Ranked - In this video I review every weapon and rank them in the new 3. Certain buildings and other sources. Kinetic Artillery is the best Large kinetic weapon period. 5 for Technocracy Civic) Research Leader (Physics): • Is Computing Expert (×1. Its short range is a problem since it doesn't have the evasion of. Stellaris still isn't following the Autocannon & Strike Craft meta anymore? Last I played (just before the Paragon's released), everyone was just hard-metaing the Autocannons & strike craft cruisers. Reply reply Home On top of with M and L slots dealing closer to 2x damage than their smaller slots (not 2. Mono-cruiser fleets are totally viable. Having a single fighter that spawns there will be good for intercepting swarmers sooner, especially if you don't use swarms yourself. Nanite Autocannon Technology;lasers are outgunned by plasmas. (×1. Zombies? Click SHOW MORE for video description and links, channel &. Run Tachyon Lance, 3. All you need to do is open the Outliner, click on your shipyard, and then click on the third possible tab. 3. 0 unless otherwise noted. For M, S and L slots separately. Gigastructural Engineering Version 3. Player is normally able to fit those only on Small slots. By default, the game will generate the best possible version of the ship. Corvettes are shields, and then split between torpedo boats and kinetics. 4: C6 Species Portraits; Dev Clash 2022 Prescripted Empires; Occupied Resources; UI Overhaul 1080p Plus; UI Overhaul Dynamic; Gigastructural Engineering & More (3. I cast doubt on the "active trade route" part. 7. Missiles are somewhat better against point defense, by dint. It also increases the amount of attachments an army can have to 3, and the max armies per. Roughly, my ratio has been 1-2-4-8. Other method: Two fleets, the first with only long. The autocannons eat the disengagement rolls as each hit does so little damage overall that it doesn't give a high. Before 3. The key is to do mix fleet. Most of your damage output is coming from that Torpedo anyways. 6 composition, I advice : Plasma or Lasers. If you are going to put something in the other slot, make it an Autocannon since that. Where the corvette fleets fail is when you're up against the endgame crisis on higher crisis-strength games. The other two nanite components the nanite flak battery and nanite repair system scale properly and are. Per the wiki Flak only shoots at fighters and. Metaslaves, probably. This seems like a bug, as the code clearly says zero. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Neutron launchers alone are mediocre but combined with autocannon brawlers, it shredds. A solid platform. Also artillery computers with missiles is neat because they also run away while spamming missiles. Also, they have the shortest range weapons out of all the crises. I'll add other modders' stuff that I like whenever I have time to try it. . Stellaris Wiki Active Wikis. Just web search "stellaris mono fleets". Stellaris. Now you also get a small weapon slot along with your missile slot on missile Corvettes, but I personally feel the best design choice is just to leave it empty to reduce the cost of your Corvette. 8. The Particle Projector Cannon (or PPC) is an energy weapon, firing a concentrated stream of protons or ions at a target with damage resulting from both thermal and kinetic energy. and this effected actual strength, fights that should of been done in seconds slugged on till the enemy where able to whittle down my fleets and destroy them. 该页面为自动生成页面,如有修改的需求请添加至下面的攻略或者相关页面中,否则将会因版本更新而覆盖掉。. 03 dmg/day, while the (also small) T3 stormfire autocannon does 19. Cruisers full plasma. If I had a corvette with a picket comp, one autocannon, and two plasma launchers, would it choose to stay at 40 range, leaving the autocannon cold until something came into range? If I had a destroyer with two medium mass drivers and two small disruptors, which range would it choose to go to, 30, 75, or something. In term of DPS, one Disruptor Crusier has 76. Railgun is starter. Fleet power is a rough example of how strong a fleet is. This. Early fleets are Corvettes with a single design, 1 flak + 2 laser -> 1 flak + 2 plasma -> 1 flak + 1 plasma + 1 autocannon Then I get Battleships and start. As it says. I decided to compare 4 main types of weapon against each other on same ship designs. #1. Advances in mega-engineering make blur the lines between reality and the fantastical, enabling the construction of Colossus-class military vessels that carry weapons capable of obliterating - or fundamentally altering - entire worlds, with the push of a button. What it does : V1. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. Might have to rebuild them alot but could reduce the casualties to your artillery and dedicated carrier lines. Some enemies have a shield focus (Unbidden, Spirit FE), so shield dampener is nice too. And the look pretty cool pew pew) M: Plasma (The autocannons of corvettes and the KA ripped of the shields so the plasma can hit hard) L: 50/50 KA and Neutron Launchers. Everything is glorious. Legacy Wikis. So you get a bit of 'overall coverage' so at least nothing will just easily hard counter it. In Stellaris, the economy is based on the production and consumption of resources and services either from a specific planet or throughout the empire. Stellaris. Coil/Ripper or Lazer corvettes are more useful than Plasma/Missile/PD/Flak corvettes for general use. If you have at least a comparable number of missle modules with just a slight advantage on their end, those swarm missles WILL go through. · 5 yr. They’re good, but only on corvettes and destroyers. Inadequis. They don't do much damage and they dont get any damage bonuses though. a fleet designed to fight the unbidden will be vastly different than a fleet designed to fight the prethoryn scourge. Thread starter Jernsaxe; Start date Jan 15, 2023;. 9] With this mod there are seven basic types of strike craft (and three level of advancement per type), corresponding to the five types of basic kinetic and energy weapons and the two types of point-defense. In. Large. Once you start getting hostile with your neighbors, you'll want to do some custom designs. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. 6 Arc was only a bit weaker then the other popular artillery battleships, and it was because Arc had no synergy with L slots. The damage malus to armor seems pretty bad, and that's why you put the Plasma Cannons which have a 100% bonus to armor to counteract it. 9 ‘Caelum’ Patch Notes, and Ask Us Anything!Longswords and Broadswords with Autocannon, light missile and heavy missile variants. Most warfare is settled through space combat. Lets dive in!GRAB yo. Ditch the Tachyon lance unless you're going up against Prethoryn. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus if. Reply Inchtabokatables Space Cowboy •. So why, then, does plasma do so much less damage than autocannon? The small T3 plasma cannon ends up averaging 5. 4 12/05/22. So as for me it's one of the best starts, when you can kill some space cows for it (especially as I tend to ignore entire railgun tree if can). Haven't gotten that one yet, either. Enter the name of a resource to filter the entries in the table. So one is for evasive and fast ships, the other for big broadsiding ranged ones. Use the "Table View" and "Card View" buttons to change the way the codes are displayed. The area provides access to several key points, including: additional research capabilities, strategic resources reveal, point-defense & energy weapons, improved FTL capabilities, improved energy production & storage, and more. Guardians are extremely powerful Spaceborne aliens added in various DLCs. My reason for making this post is to stress just how important it is to fix autocannon numbers. 6 What version do. It can however be pretty challenging on to get right. Shields- 1. Railgun is starter. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. - Elysium host worlds will now properly prefer farmers when set to refinery. edit: It does seem to have very rare weight according to "techweights phy" command once you have access to tier 2 tech. The Disruptor and Autocannon do pair decently with the torp. Just remember to only fight at max distance or. In term of Range, Medium Disruptor's 40 > Medium Autocannon's 35. There are spectral wraith of 3 different colors and each is weaker in proximity of a certain kind of star: Red: M Class/Red Dwarfs; 450THz Yellow: G Class/Yellow Dwarfs; 520THz Blue: B Class/blue giants; 650THz. 6 composition, I advice :Stellaris. Full Disruptor fleets can be a thing, but the issue is raw DPS. Marauders are nomadic and militaristic FTL societies that have eschewed planetary dwelling in favor of living on ships and stations, subsisting largely on raiding each other and extorting tribute from settled empires. So, I made Cruiser design with only M slots (Broadside MMMMMM) and filled them with. lexa_dG • 10 mo. 1; 2. 3. Age of Wonders 4 Empire of Sin Cities: Skylines Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. Download and read on epub, mobi (Kindle) and PDF. Theonar Jul 20 @ 3:26pm Hey, great guide! I created designs based off of your guide for all the ships, even with different weapon variations (disruptor and. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. The Autocannons do 150% damage against shields. Subscribe to downloadExtra Ship Components 2. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. 5. phase distruptors suck big time. The larger the slot of the weapon, the higher the range and total damage over time, and tracking gets worse. Paragons. quite a few of my ships have a missile or two to lower energy use and give it the ability to at least kinda hit at long range. The range is just awesome. The Firerate decrease is against such Fleets. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. I am now able to withhold ai-empires, but struggle a lot with fallen once / awaken. Added Armor Hardening and Shield Hardening modifiers, which reduce armor and shield penetration. More posts you may like. Stellaris 2. ago. Stellaris 3. I'm currently researching torpedoes so I was thinking of adding one class of torpedo boat and then back them up with autocannon armed ships. 1 How to use the Tech Id Cheat? 2 Stellaris Tech Id List – A-B. After conquering the L cluster you can research nanite transmuters, which turn 1 nanites into 2 each of motes, crystals and gas. Once you get to cruisers, fighters beat out autocannons for destroying small targets, and the max range of autocannons is pretty low. 3. Below the link, we have a brief listing of the updates to SSW. They can be on the outskirts firing while the autocannon corvettes take up the front lines. Specifically I'm wondering if the picket computer results in the ship staying at a medium range and as such, the short range of the disruptor/autocannon will not engage? I'm throwing in all missiles destroyers on the back line with artillery computer - hopefully this will break down their armour enough for the autocannon/disruptor to do their. Component. mcsproot May 12, 2016 @ 3:11am. 28. In today’s latest entry - number 18 - Paradox focus on the good stuff: the shooty-bang-banging equipment you’ll be tacking onto your space. Plasma or Lasers. 2. Content is available under Attribution-ShareAlike 3. The most basic use for them is the planetary building, the Nanite Transmuter. Disruptors and the new L-size autocannon are a joke with 40 range on a battleship (shortest range ship computer only advances to 50 range). 17. . IE: a lot of armor and antiarmor weapons against shields and antiarmor, for instance. That said, it might be a fun idea to limit these special weapons -- Autocannon, Plasma, Disruptor -- to M-slot only, just to make M-slots slightly interesting. that is a 325% difference in base DPS before adjusting for modifiers. Its one of the many reasons the combat in stellaris is the actual worst part of the game for me (Ever seen a CR90 swarm against an ISD? Yep ISD wins quiet easily by sheer number of guns alone. Missile shine when spammed - if you want to use missiles, make every ship design of your fleet based of it. Player is normally able to fit those only on Small slots. Autocannon [edit | edit source] Autocannons are a smaller, rapid-fire version of the Mass Driver that fires very small solid projectiles at a very rapid rate. Yes I'm actually talking about the gun called "autocannon". 1 is my own interpretation of a military focused Halo mod for stellaris. So today we're going to take a look at a general overvie. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. If L, Kinetic Artillery. Stellaris Wiki Active Wikis.